求翻译.中文 -> 英文 内容如下

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  • A great video game works, the story points not only to the rich fullness of content, but also need to show a unique resonance and can cause players to the scene. Appeal of the design scene is very important.

    Generally, the depth depends on the appeal of the three points: First. Designers are sincere or not, in other words, the designer of his own experience to convey the depth of the content is; II. Designers have much to convey the uniqueness of the content; III. This kinds of content to convey is clear. Mentioned in this creative process, who are these three points surrounding the start. To make the scene to create is infectious, and each stage of its creation must be a clear focus, specific to the abstract appeal of the creation of a small part of each.

    This article is divided into chronological order by creation "scene early creativity" and "scenes of the original painting design," "draw and modify the scene," These three chapters, followed by examples of the creative process that makes the game with the infectious process of the experience.